Change

Change

Have you ever experienced a period where you cannot muster any energy no matter what, believing that leaving would improve things, yet finding that changing your environment brings no difference at all? You feel that what you do is pointless and only wish to do "what you want," but you don't even know what "what you want" is. You are terrified that your life will end in such a dull way, yet you have never found the opportunity to change...

Release Date 27 Dec, 2017
Genre Indie , Casual
Platforms Windows

System Requirements

Component
Minimum
Operating System
Windows 7
Windows 7
Processor
AMD Athlon x2 250 D
AMD Turion II Dual-Core Mobile M520 D
Graphics
Radeon HD 3450 C
Radeon HD 6230 C
Memory
800 MB
2 GB
Storage
1 GB
1 GB

Suggested PC Build

Minimum Build

  • CPU: AMD Athlon X2 250
  • GPU: Radeon HD 3450
  • RAM: 1 GB
  • Storage: 1 GB
  • OS: Windows 7

Recommended Build

  • CPU: AMD Turion II Dual-Core Mobile M520
  • GPU: Radeon HD 6230
  • RAM: 2 GB
  • Storage: 1 GB
  • OS: Windows 7

About This Game

Thank you for clicking on the link to this game. "Change" is a text-based game centered on the theme of "growth." The story uses a dual-protagonist narrative, unfolding from the perspectives of Leyang, a young woman struggling to survive alone in Shanghai, and an idol producer at a startup company on the verge of bankruptcy. While the gameplay resembles a GalGame, it is not a romance story and contains no bizarre or heartbreaking elements, so we simply refer to it as a "text-based game." The plot follows a girl who cannot find work in Shanghai as she becomes an idol, so we originally considered naming it "What if I Can't Find a Job in Shanghai?", but since it is an inspirational story without deliberate comedy, we decided to call it "Change." Although the plot appears to be an "idol theme," many jokes are adapted from the development team's real work experiences in internet startups, so we hope our friends in the idol circle will forgive us. The game lasts about 1-2 hours and has only one ending. Although the process is short, we did our best within our capabilities. For the art, we invited Youku Li, who participated in character design for "Girls' Frontline," and for the music, we invited Yibansheyuan Tang, who composed for "Kamihime Project." The game scenes use photos actually taken in Shanghai, adjusting the light and shadow of the illustrations to make 2D characters appear in the real city. This was done not only to make the game look unique and stylish, but also because we really ran out of money... That is the introduction to the game, and we hope this text has successfully piqued your curiosity.