∀kashicforce
∀kashicforce combines elements of puzzle and rhythm games, requiring you to execute command inputs similar to fighting games to perform moves. Your objective is to bury your rival under a massive pile of blocks.
System Requirements
Component
Minimum
Recommended
Operating System
Windows 7/8/10/11
Windows 7/8/10/11
Processor
Intel Core i5-3230 C
Intel Xeon X3380 @ 3.16GHz C
Graphics
N/A
N/A
Memory
4 GB
8 GB
Storage
2 GB
2 GB
Suggested PC Build
Minimum Build
- CPU: Intel Core i5-3230M @ 2.60GHz
- RAM: 4 GB
- Storage: 2 GB
- OS: Windows 7/8/10/11
Recommended Build
- CPU: Intel Xeon X3380 @ 3.16GHz
- RAM: 8 GB
- Storage: 2 GB
- OS: Windows 7/8/10/11
About This Game
∀kashicforce combines elements of puzzle and rhythm games, requiring you to execute command inputs similar to fighting games to perform moves. The objective is to bury your rival under a massive pile of blocks. To gain the upper hand, eliminate your opponent's blocks as they fall or dispatch Hindrance blocks into their area.
[Log No.891247:817:38:00]
We have observed a rapid escalation in Anonymous-class Enemies within the "Kestrel" sector. The cause remains currently unknown. The sector superintendent is currently addressing the threat and investigating the source.
[Log No.891247:817:38:01]
The Kestrel division superintendent transmitted aid requests to nearby divisions. Subsequently, additional support was verified. The scenario is expected to be entirely managed and suppressed in the near future.
[Log No.891247:817:38:02]
The Kestrel division superintendent presented a game-like strategy to the anti-Enemy unit. One of the primary rules dictates that victory or defeat is defined by the quantity of Enemies eliminated within the designated zones. See the attached file for specifics. Awaiting authorization.
Features
- A distinctive blend of various game genres
- 6 characters available for play
- Local multiplayer using a split screen
- Support included for English and Japanese languages
Preface
[Log No.891247:817:38:00]
We have observed a rapid escalation in Anonymous-class Enemies within the "Kestrel" sector. The cause remains currently unknown. The sector superintendent is currently addressing the threat and investigating the source.
[Log No.891247:817:38:01]
The Kestrel division superintendent transmitted aid requests to nearby divisions. Subsequently, additional support was verified. The scenario is expected to be entirely managed and suppressed in the near future.
[Log No.891247:817:38:02]
The Kestrel division superintendent presented a game-like strategy to the anti-Enemy unit. One of the primary rules dictates that victory or defeat is defined by the quantity of Enemies eliminated within the designated zones. See the attached file for specifics. Awaiting authorization.