Mosby's Confederacy

Mosby's Confederacy

Step into the role of John Singleton Mosby, a dynamic figure in the Civil War, where instead of commanding massive armies, you are tasked with leading small squads of skirmishers, scouts, and guerilla fighters. Your objective involves executing opportunistic missions such as reconnaissance, ambushes, supply theft, and harassment of a larger and better-equipped Union force.

Release Date 19 Nov, 2008
Genre Strategy
Platforms Windows

System Requirements

Component
Minimum
Operating System
Windows XP or Vista
Windows XP or Vista
Processor
N/A
N/A
Graphics
N/A
N/A
Memory
512 MB
2 GB
Storage
350 MB
350 MB

Suggested PC Build

Minimum Build

  • RAM: 1 GB
  • Storage: 1 GB
  • OS: Windows XP or Vista

Recommended Build

  • RAM: 2 GB
  • Storage: 1 GB
  • OS: Windows XP or Vista

About This Game

In this PC game blending turn-based strategy with real-time tactical combat, you assume the identity of John Singleton Mosby, a compelling leader of the Civil War. Rather than directing vast troops, you manage tight-knit bands of scouts, skirmishers, and guerillas to ambush, scout, steal supplies, and harass a superior Union army. Since mission goals are randomized, every playthrough demands a fresh strategic plan. You will recruit soldiers from local settlements, molding them into capable fighters like cavalry, rangers, and riflemen through combat experience. Between battles, investing in towns to build field hospitals, stables, and ammo depots is crucial for maintaining your forces and ensuring the locals remain willing to provide recruits, a task that grows harder as the war continues. The game tracks your campaign progress, culminating in a full report of your deeds. Key features include a turn-based Confederacy level focused on resource and unit management, where units reside in towns you must influence to maintain support; your actions and casualties directly affect the region. Real-time tactical missions feature randomized enemy positions and objectives, emphasizing stealth and reconnaissance. Commanded units possess unique stats and gain attributes as they level, and you must complete missions with your selected forces as no buildings spawn reinforcements mid-battle. The game treats every soldier as a distinct individual rather than expendable fodder, starting campaigns with a mix of veterans and raw recruits. Your success depends on your leadership in training recruits into specialized Rangers, Riflemen, Cavalrymen, and Scouts, each with their own tactical advantages and limitations.