Train Fever
The year is 1850, and a promising future lies ahead! Launch your own transportation business and take on the role of manager. Construct essential infrastructure like train tracks and stations, buy vehicles, and organize routes. Meet the demands of the population and observe as cities develop and change in real-time.
System Requirements
Component
Minimum
Recommended
Operating System
Windows XP
Windows XP
Processor
Intel Core 2 Duo
N/A
Graphics
Nvidia GeForce 8800 512 MB C
Quadro FX 1400 C
Memory
2 GB
4 GB
Storage
N/A
N/A
Suggested PC Build
Minimum Build
- CPU: Intel Core 2 Duo
- GPU: GeForce 7300 GT
- RAM: 2 GB
- Storage: 1 GB
- OS: Windows XP
Recommended Build
- GPU: Quadro FX 1400
- RAM: 4 GB
- Storage: 1 GB
- OS: Windows XP
About This Game
Train Fever is a business simulation game that focuses on rail transport. Think of it as a modern successor to Transport Tycoon, featuring procedural generation and intricate city simulation mechanics.
The year is 1850, marking the beginning of a prosperous era! Start a transport company and act as its chief executive. Establish infrastructure such as railways and terminal stations, procure transportation units, and control the lines. Satisfy the requirements of the populace and witness the organic evolution of cities.
The game runs on a custom-built engine designed specifically for this experience. This engine offers extensive innovation and is tailored for procedural content and urban simulations. A significant feature is the lack of a grid system, meaning game objects do not need to align to specific angles, providing immense freedom in construction.
The year is 1850, marking the beginning of a prosperous era! Start a transport company and act as its chief executive. Establish infrastructure such as railways and terminal stations, procure transportation units, and control the lines. Satisfy the requirements of the populace and witness the organic evolution of cities.
The game runs on a custom-built engine designed specifically for this experience. This engine offers extensive innovation and is tailored for procedural content and urban simulations. A significant feature is the lack of a grid system, meaning game objects do not need to align to specific angles, providing immense freedom in construction.
Features
- Randomly generated and editable terrain with realistic scale
- Sophisticated passenger simulation
- Dynamic simulation of urban growth
- Buildings generated through procedural methods
- Free-form placement - not restricted to 90 or 45 degree angles
- A fleet of vehicles covering over 150 years of history
- Transport capabilities for both people and freight
- System of achievements and experience points
- Rich and detailed 3D graphics
- Fully adjustable zoom feature