World of Subways 1 – The Path

World of Subways 1 – The Path

Journey from New York beneath the Hudson River to Newark in World of Subways 1. The route features an almost even split between underground tunnels and surface tracks. Boasting impressive graphics, this simulator focuses heavily on authentic train and wagon physics.

Release Date 5 Nov, 2014
Developer TML-Studios
Publisher Aerosoft GmbH
Genre Indie , Casual , Simulation
Platforms Windows

System Requirements

Component
Minimum
Operating System
Windows 7/8
Windows 7/8
Processor
Dual Core, 2.6 GHz or faster C
Qualcomm Technologies, Inc SDA450 C
Graphics
Graphics card with 512 MB VRAM C
Quadro FX 1400 C
Memory
2 GB
4 GB
Storage
3 GB
3 GB

Suggested PC Build

Minimum Build

  • CPU: AMD A10-6790B APU
  • GPU: GeForce 7300 GT
  • RAM: 2 GB
  • Storage: 3 GB
  • OS: Windows 7/8

Recommended Build

  • CPU: Qualcomm Technologies, Inc SDA450
  • GPU: Quadro FX 1400
  • RAM: 4 GB
  • Storage: 3 GB
  • OS: Windows 7/8

About This Game

The New York PATH Route spans approximately 50 kilometers between New Jersey and New York, with over 40 percent of the tracks situated above ground. Features include animated station monitors and random passengers, realistic shift scheduling with potential incidents, and intelligent announcements. Passenger volume varies by time of day, and operational wear can be simulated based on driving style. The game includes an extensive scoring system, custom destination displays, and door controls that can be operated separately. Realistic effects such as break sparks, train vibration, and swinging motions are present. Controls are fully configurable, and the 3D cockpit offers a rotatable camera. Players can move freely inside the train and on station platforms in first-person view, including missions that require changing cabs at the terminus. The physics engine is based on professional training simulators, accounting for cockpit vibration and carriage movement. Powered by a modern 3D engine, the game features real-time tunnel lighting, shader models like Parallax Mapping for gravel details, and motion blur. High-definition 3D sound, recorded using ear-distance microphones, provides a realistic audio atmosphere.